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2000mater

97 Game Reviews

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my issue is that its more patience based, not skill based. the difficulty curve is not steep enough to keep me interested

its so fucking annoying. it takes effort to make it this annoying

blit-blat responds:

Haha, thanks I did put a lot of effort into this one. I assume your frustrations come from the unstable systems? Spaceman Jeff really needs to invest a better ship! In the meantime, my advice is to fix the systems as soon as possible and not worry about the timer, 5 minutes is a long time. Good luck!

"Drop the Ball". Pins seems to have at least a tiny bit of straight surface at the top, I dropped the ball perfectly on top of one. I'm softlocked.

HelperWesley responds:

The art is implying that it's a square, but in engine they're considered circles, which is why I never thought about this as a possible bug when I was making the game. People are basically placing a circle on top of a circle when this happens. 😅

The next time I update this game I really need to try to apply some tiny random external forces, like you would have in real life, to make it really hard for this to happen. Maybe even a timer, so if it does happen the minigame resets or something. 🤔

"Escape!" escape to where? i've gone around many times now.. and now im dead :<

adriendittrick responds:

Gotta go back to the start!

- "rocket spinning" is a bit difficult for me
- clicking on gray buttons multiple times makes you win in button clicking

Miroko responds:

Oops didn't think of that haha
Thanks

empty item list during battle crashes it.

ok OS. would not install on my device.

deadly hitboxes are a bit too unforgiving.

game has huge potential.

sneakcombo responds:

Thanks for the review.

Cheers!

bruh, couldn't find the exit on the first lvl; didn't have enough time to destroy all the walls w/ bad luck.

either way, did you test to make sure that an exit is possible even if there are no walls left?

WAtheAnum responds:

Yes. The Exit Has its own Spawner and every set of "things" has a "spawn row".
I duno how the row is right now but if im right, the spawner IS the 2nd thing which should spawn right after breakable walls (after that, it spawns the items, than the monsters if i remember right).
So there is always an exit because if not, the game doesnt progress in the spawn row. :D

unnecessarily morbid, but it's nice ^-^

Games!

Whatever

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