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2000mater

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didn't get achievements after leaving and loading back to continue the game :_(

StalenGD responds:

Loading a saved game should not affect the receipt of medals after it, but medals for previously completed days or crafts will not be issued, since they are issued at the time of crafting / passing a certain day. I should add the issue of missing medals if for some reason they are not there when loading.
Thanks for feedback, I hope you enjoyed the game anyway!

yesyesyesyes, extra colors and stuff which means true ending 8)

awesome game, its hard to hit the difficulty curve this spot on. Very enjoyable for most skill levels, but kinda has that good cuphead scent to it; so if it's too difficult for someone, maybe it's not made for them.

it has no excuse to be this janky, idk why is it lagging on my system, but i think u might have messed something up. cpu usage is huge whit this

AnderssonKev responds:

I know it can be a bit low framerate for some people. Try different browsers if you've got. I think it has to do with the light system so I know that I won't make a browser game with that again. I appreciate you trying the game at least.

i don't understand why i have to hold down left click to shoot

very buggy, fix suggested cuz objects might not appear properly. Also I don't quite like the exploding stuff, I'd suggest a new button to activate all explosions on the screen. Overall looks fairly nice work with the planet textures and falling particles.

lovely

cant get through the bushes in the garden

WillsRandomArtwork responds:

It's zig-zags through the bushes to get through them, I had a little trouble at first as well.

I'm gonna be harsh because I see that you guys worked hard on this and you must know about some of the bugs and issues.

You don't clear up after 'Quick Level Reset: Enter'; After a few bunch of resets the game lags like hell, I have to reload the page.

Wall-jumps not always work; At random times the character doesn't stuck up there even if I had a lot of speed.

Quality of Life changes.: Why, oh why do I loose a life even if I haven't had a checkpoint yet? Just reset the map instead.
Don't prioritise death over Anchor stations! I had an unlucky chance to touch an anchor station, quickly die, and I respawn without my bolts saved. I don't like that.

JR01Games responds:

Thanks for the feedback, I really appreciate it!
I'll keep the comment saved for when if I ever revisit this project.

- I haven't had too many reports on the quick restart lag, I'll look more into that.

- The player doesn't stick to walls unless they are above a specific height off the ground.
(As well as other things, wall jump/slide is the first thing I want to redo if I ever remake this)

- I didn't think about the life reset until after the jam is over...
I might add that to this demo later, actually.

Edit: This is now added, sorry for the wait.

- Death after a reset station wasn't intentional at first; but since it takes a moment for the station to activate, so I thought it would help give it more of a challenge.

too hard for me to properly review it

the petscop sound effects make it very unsettling.

Edit: One of the worst games I've played through. thx for the exp

Games!

Whatever

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