GG!
This game made my hand hurt :<
Oh and you should use a pic from the game for the thumbnail, the current one is not that nice.
GG!
This game made my hand hurt :<
Oh and you should use a pic from the game for the thumbnail, the current one is not that nice.
The pic stays!
Glad you enjoyed the game
This is a tragic story about a kid, who was raised by a maffia leader. I hope this makes everything clear.
You got some good assumptions there, the kid doesn't have a specific role though (when I am making this game) :D
I remember doing random star patterns in a similar way :D
If I were you I would instead of creating this thin line of place where I get points, I would only place a line where it is counted from, and your point for killing an enemy depends on the distance from the said line. That would increase the likelyhood of the player actually using their turrets.
I get 100*X points for killing an enemy for no reason, I don't really like when there are extra zeros for decoration.
Amazing game! Well I'll report back when I finally got to level -2 :,D killme
Oh no, I just made imbalance and thus made green suffer and perish. Who am I to decide over the lifes of these creatures?
Anyway, good game of course :D
that's actually a cool idea :) coming soon...
sometimes I feel it's a bit funky, like at the first bossfight the boss and I could get damaged at the same time sometimes. First time I defeated it, I would die too :D
Bullet shooters should have an indication when they are about to shoot as they are very hard to dodge with such speed.
I don't know who told you to make the movement work such stupid way, but this is not how it is supposed to work. When creating such 2d game you either make the middle of my character the bottom of it's leg or you only let them move in tiles. There is absolutely NO reason for this to let me move in such stupid ways. I suicided so many times cause I pushed 1 pixel longer that makes me furious! AT least pls change it so every time I touch a moveable object it pushes it one whole tile. There is absolutely no scenario where my character or object needs to be between tiles.
yeah this is something we discussed, but we left it like this so that the player could react more quickly during the fighting and certain areas where u have to avoid enemies. I know it can be annoying. happy pixel day!
That's not what 'Author Comments' is for... at least not this much. I came to play not to read that. This is a game that could easily get published to mobile, how would you explain it to the users?
When creating such games without any text or symbols (which could be an awesome experience) you need to use special tools to see if the player can_proceed/understand everything.
...Or just ask someone to playtest, that's cool too.
Tutorials That Don't Talk Down To You - Extra Credits: https://youtu.be/hFdEEzgc7pg
next time you make a space force game use the schmoyoho space force theme ;)
Until than 4.5*
Edit: I feel amazed *w*
Thanks for the feedback, i have updated the music in this game
Games!
Whatever
Right behind you!
Joined on 1/11/19